Players take turns bidding until one passes. The dealer bids first with an automatic bid of 30 points. 100 points can be earned from count cards, and 26 points can be earned from capturing tricks. There are a total of 126 points available each round. Players bid to see who decides the trump color for the round. The last five cards form the nest, and they are kept face down. The Dummy’s hand is always located to the right of the dealer, and the hand is kept in a neat face down pile. The Dummy will always be dealt the same amount of cards as the two players.īeginning with the opposite player, deal one card at a time until both players and the Dummy possess 13 cards. This game incorporates what is called a Dummy hand. Draw cards to determine the first dealer for the game. Remove the 1’s, 2’s, 3’s and the Rook card to form a 44 card deck. It should also be noted that this rendition plays differently than the modern day 2 player variation included in Hasbro’s instructions for the game. The instructions here on GameRules will hold true to the original 1914 publication by not including the Rook card. One interesting thing to note is that the Rook card was not used in the standard rules for this game. Parker (of the Parker Bros.) wrote the rules himself. Rook for Two uses the 1914 publishing of the rules as its source. OBJECTIVE OF ROOK FOR TWO: Be the first player to 150 points or more NUMBER OF PLAYERS: 2 players NUMBER OF CARDS: 44 Rook playing cards RANK OF CARDS: (low) 4 – 14 (high) TYPE OF GAME: Trick taking AUDIENCE: Adults
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